Come try Project Draco - our drawing/animation/effects innovation mash-up - at the SIGGRAPH 2014 Studio
I don't know who designed this chair but they didn't consider ergonomics

3D Printing Trophies for SIGGRAPH Real-Time Live!

We've done a bunch of work with 3D printing. Some of the most notable work has been the work with Meshmixer, geometry preparation and creating branching support structures so that your objects come out faster, with less waste and no drooping. In the image below, our example support structure uses 75% less plastic than the manufacturer-provided supports, which also reduces print time by one hour.

Optimizing 3D Printing Support Structures

There's another nice benefit to these branching support structures - they break off your print really easily for fast finishing and clean-up. If you haven't worked with them, you should get a copy of the latest Meshmixer and try them out.  While you're at it, you can also play with some interesting tools to subtract components of your model for a more interesting statue, like we used in our example above.

Beyond researching 3D printing things, it's important to play and explore what is possible with 3D printing.

Part of the fun in 3D printing is creating something unique. Autodesk Research was fortunate to be involved in providing 3D printed awards for the Real Time Live! event at SIGGRAPH 2014. Real-Time Live! is:

An interactive extravaganza that celebrates the real-time achievements of evil geniuses, mad scientists, and creative computer gods! Real-Time Live! shows off the latest trends and techniques for pushing the boundaries of interactive visuals.

The Real-Time Live! logo looks like this:

The 2D artwork was taken into Autodesk Maya and turned into a printable 3D model.

Here are a couple photos of the awards as they came out of our Objet printer and then drying off after being cleaned with the water jet.

Photo 1

Photo 2

The finished awards look quite nice and are a goood compliment to the cool things that the Real-Time Live! participants showed this year, from video game technology, to film production to flying and helping vision impaired people see better. Like all of SIGGRAPH, it was very inspiring. Congratulations to everyone involved!


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